LqɊւ郁@byᓐl


ł͂Ȃ̋mKɂ܂Ƃ߂悤Ǝv

ɒׂxɌĂꂗ@ɗĂȂł

ɂ͊ԈႢ邩Ȃ炻͌Ăi;LDMj

̋Lۂɖ𗧂ʁc

͎vKɒǋLĂ\





1.i^[Qbg

reversaldefsĂƎ擾^[QbgێꑱoO

gKv͂ȂhitdefprojŎ擾^[Qbgłⓚpŕێ

i^[Qbĝœł̍Č\ɂȂ

^[QbgK[hXe[gɋ
target`ñXeR͖悤ł(targetfacing̓K[hł͖s\)

̍ۂɉi^QpƔɈ肵ă^[Qbgێł
^[Qbgwp[
̃^[QbgɂƂwp[Ƌ̃^[Qbg܂
VɃwp[Ã^[Qbgɂ̃wp[肱
ɐVKwp[Ƀ^[Qbg(Ӑ}IɋNĂ̂)

reversaldef̉^[QbghbvAU̔ełi^[Qbg͉Ȃ



2.OTHL[

GHitdefwp[𓖐gĂG{̂̑_


Hitdefwp[𓖐g
Hitdefwp[projanim=animAp1stateno=prevstatenoproj
projɂ킴Ɣep1statenoœG{̂Hitdefwp[̃Xe[gɈړ
G{̂Hitdefwp[ɋLqꂽHitdefǂݍHitdef
G{̂Hitdef𓖐gG{̂Ɋ@͎

prevstatenoɂ闝R
gꂽwp[̒ÕXe[g͓gO
܂蓖głHitdef̂ł̃Xe[gɖ{̂𑗂ׂprevstatenoɂ
proj̓wp[Ă{̊ǗȈ(oO)wp[ł͂Ȃ{̂p1statenoňړĂ܂

projanim=animɂ闝R
głU肪遁projɂU肪ł̂Ŕe\proj
projeȂp1statenoňړȂ̂ŕKv



3.ϐǗ

hϐ̈@̗̑͂p[ϐŊǗ@Ɏg肪

_
F1AXy[XL[̃fobNɂ郉Ct؎󂯕tȂ

_
ϐMŎ

͒Plifesetpowersetɕϐg΂
̗͂ϐŊǗƂlife=ϐƂLqȂƊJŎ񂾂肵Ċ댯Ȃ̂
value=lifemax-var(X)ƃ_[WƂĊǗƗǂ

܂Aʏ̕ϐ̎gȂsysvarŊǗƕϐM󂯂ɂȂ
ɂϐM肳ӂΔɋłȖh䐫\Ƃđ劈ԈႢȂI

̗͂͂Ƃp[͊ǗĂƂc



4.Xe[gŒ

hϐ̈@ŋ̖h䐫\ւ@ꂪ˔jł̂͌󒼎

펞ĎɂĂقږselfstateƃXe[gŒɂȂ

tagiñXe[gړɂ鑦SĖĂ܂
vC[wp[悤ɃXe[gŒ肪\
Xe[gŒƑ̍،ȂG̃wp[



5.qZ^[

Xe[gŒ̉p
펞ĎɂđSwp[̃Xe[gɔ΂
ewp[̏Xe[gɔ΂

Xe[gŒ펞Ď̂ł邾ɂǂ


6.NOKO

hϐ̈@Xe[gŒɕэŋ̖h䐫\ւ

_͑ɂNOKOKĂ܂Ƃ_@ɂ͗_ɂȂ邯ǂ

͔ɊȒPŏ펞Ď̃AT[gXyṼtONOKOƓ邾
COL͑NOKO܂

NOKOSɓ˔j@͖@NOKO͘_OLɈp邗
NOKOsĂ̂{̂ȂΒł܂˔jł邩Ȃ

wp[NOKOsĂNOKO˔ĵ͔ɓȂ

܂A~߂HĂԂ̓XeRǂݍ܂Ȃ
RNOKO



7.

ŋƂU

512𒴂XeRǂݍނƃG[MUGENĂ܂
HitpausetimeԂƂ̃G[͏oȂ

ڂ_alive̒l𑀍ł邱
܂ǍɂhⒼ܂ꂽ

NOKO͗΂ɖ{NOKOB˔jłقǂ̋(gK[ɂ)

܂܂sȓ_̌ʂɊ҂ł



8.-1.#IND00

fvarŎg閂@̐@SĂ̐ɓƂ펯OȒl

̏ofvarggametimeXeeՂɊђʂł悤ɂȂ

ɂ̖͂@͎̐gps\@ɎcOł

ggametimeXeђʂ

fvarI[o[t[NƁ}1.#INF00ƂlɂȂ
֐ŗp-1.#IND00ɂȂ

y-1.#IND00
[state ]
type = varset
trigger1=!ishelper
fvar(0)=(9999.0**9999)-(9999.0**9999)
R݂c0Ȃ-1.#IND00ɂȂ񂾂R



9.[v

1FőSXeR𕡐słLqeNjbN
2500[vɒ
Ƃ肷Ədł@قǂقǂɂ܂傤

̂Ȋł

[state ];[v
type=selfstate
trigger1=!ishelper
trigger1=var(0):=var(0)+1||1@gẴXeR̎s񐔂JEg
trigger1=var(0)<=100@100񃋁[v
value=5150
ignorehitpause=1

펞ĎŃ[vXeRgꍇvC[wp[[vȂ悤ɋC悤

܂ȃP[XŃ[v鎖̂Œ(140[v,52[v)
ڍׂ͉З얲ɓĂuY`З얲̗JT`.txtvɂ


10.p2getp1state=0

ʂ̓Xe[gD킸̏ŃXe[gsIȂ

ႦΗproj(hitdef)p[^

fall=1
fall.damage=2147483648
p2state=5110 ;R̗
p2getp1state=0

Ƃقڊmɗ߂܂
p2getp1state=1ƃXe[gD߃XegĒX܂邱Ƃł܂
p2getp1state=0ƂقڊmɃIjh12PPŗĂł傤

܂hitoverridepĂvC[ɍU悤ɂȂ(Xe[gړ͂Ȃ)

\YꂪǂƂẮ@oT̃Xe[gԂƂɂg




11.HitPauseTime

FXƕςȎdlqbg|[Y@mĂdl̂܂Ƃ

1.TimeȂȂ
2.Aj(animelem)ȂȂ
3.life=0ɂȂĂKO肪oȂ(alive=0ɂȂȂH)
4.Angledraw
5.velȂȂ
6.512ȏ̃XeRǂݍ߂()
7.ignorehitpause=0̃XeRSĖ
8.changeanimelemwl-1ɂȂĂ܂(elem=1ƓɂȂ)

~܂͂ɊւĂsuperpauseɋł
ignorehitpause=1̃XeR͂낤Ďsł܂
Xe[gŒ肵wp[łAj𐳏\邱Ƃ͂ł܂
AjɊւĂ͂changeanimȂƎ~܂Ă܂
ƃAOh[̂͒ɂ

Ē̍ۂignorehitpause͏dv肵܂
ǂignorehitpause=1ƊeAhXFFɂ000ɕς炵ł
h̍ۂɂ͒ӂ悤

Ƃɂfbgł@łƂĂ͔ɋ
܂qbg|[Y͏㏑\@{Hitdef͓𐥔Ƃڂׂ



12.~

pausesuperpausẽXeR̂Ƃdl

dvȂ̂movetimeƂ̂łꂪ1ȏ̎Amovetime̒l̕~ߒɂƂ

wp[ܘ_pausesuperpauseg

A͂łɎ~ߒpauseAsuperpausesꂽ
~Ԃ͈Kꂸ㏑邪movetime͂ꂼɈp
{G[Ԃtime=0 movetime=2147483647ƂƂ\
肪玞~߂悤Ɗ֌WȂRɓ鎞~ߖł
܂Awp[pauseAsuperpausẽXeRsȂ
wp[Ăяõp[^ɂpausemovetimeAsupermovetimew肷Ύ~߂𖳎ł

movetimepauseAsuperpausẽXeRsɏ㏑

~ߖ̎菇
{̂timeAmovetime2147483647pauseAsuperpauses(ȍ~{̂pauseAsuperpause͎sȂ)
̒Ɏ~߉wp[otimeAmovetime0pauseAsuperpauses
ƒ~Ԃ0Ȃ̂ɖ{̂movetime2147483647ƂԂȂ̂Ŗ{͎̂~ߖł
~߉wp[movetime0Ȃ̂ŐVɎ~߂Ǝ~߉wp[͎~܂Ă܂

~ߖ̏ԂŎ~߂ꍇ
~߉wp[Ŏ~߉ƂɐVɎ~߉wp[oȂƂȂ
~߂ꍇÅ֌W㎞~߉pauseAsuperpause(time=0&movetime=0)̉ɋLq邱



13.^[

vC[wp[Ƃɘf킳Ȃ悤ɂɂ͓ƎŃ^[LqȂ΂ȂȂ

܂MUGENł̏𖳌ɂ邽߁@펞Ďnoautoturns
[State ];^[
type = assertspecial
trigger1 = !ishelper
flag = noautoturn
ignorehitpause = 1

Ƃ̓RƂŃ^[ĂȂXe[gŃ^[̋Lqނ

enemy(0)Ƃ̋𑪂ϐŏ\
[State ]
type = turn
trigger1 = !ishelper
trigger1 = fvar(0) < 0 ;fvar(0)=enemy(0)Ƃ̋


S~@^[
펞Ď
[state ];G̋ X
type=varset
triggerall=!ishelper&&name="S_Remilia"
trigger1=numenemy>0
fvar(0)=abs(pos x-enemy(0),pos x)*ifelse(frontedgedist<ifelse((facing=enemy(0),facing),(enemy(0),frontedgedist),(enemy(0),backedgedist)),-1,1)
ignorehitpause=1
[state ];G̋ Y
type=varset
triggerall=!ishelper&&name="S_Remilia"
trigger1=numenemy>0
fvar(1)=(enemy(0),pos y)-pos y
ignorehitpause=1
[state ];G̋2 X
type=varset
triggerall=!ishelper&&name="S_Remilia"
triggerall=numenemy>0
trigger1=numenemy=2
fvar(2)=abs(pos x-enemy(1),pos x)*ifelse(frontedgedist<ifelse((facing=enemy(1),facing),(enemy(1),frontedgedist),(enemy(1),backedgedist)),-1,1)
ignorehitpause=1
[state ];G̋2 Y
type=varset
triggerall=!ishelper&&name="S_Remilia"
triggerall=numenemy>0
trigger1=numenemy=2
fvar(3)=(enemynear,pos y)-pos y
ignorehitpause=1
[state ];p[gi[̋ X
type=varset
triggerall=!ishelper&&name="S_Remilia"
trigger1=numpartner>0
fvar(4)=abs(pos x - partner,pos x)*ifelse(frontedgedist<ifelse((facing=partner,facing),(partner,frontedgedist),(partner,backedgedist)),-1,1)
ignorehitpause=1
[state ];p[gi[̋ Y
type=varset
triggerall=!ishelper&&name="S_Remilia"
trigger1=numpartner>0
fvar(5)=(partner,pos y)-pos y
ignorehitpause=1
[state ];(XI)Ŋ̓G̋ X
type=varset
triggerall=!ishelper&&name="S_Remilia"
trigger1=numenemy=1
trigger2=numenemy=2
trigger2=enemy(0),alive
trigger2=enemy(1),alive
trigger2=abs(fvar(0))<abs(fvar(2))
trigger3=numenemy=2
trigger3=enemy(1),alive=0
fvar(6)=fvar(0)
ignorehitpause=1
[state ];(XI)Ŋ̓G̋ X
type=varset
triggerall=!ishelper&&name="S_Remilia"
trigger1=numenemy=2
trigger1=enemy(0),alive
trigger1=enemy(1),alive
trigger1=abs(fvar(2))<abs(fvar(0))
trigger2=numenemy=2
trigger2=enemy(0),alive=0
fvar(6)=fvar(2)
ignorehitpause=1
[state ];(XI)Ŋ̓G̋ Y
type=varset
triggerall=!ishelper&&name="S_Remilia"
trigger1=fvar(6)=fvar(0)
fvar(7)=fvar(1)
ignorehitpause=1
[state ];(XI)Ŋ̓G̋ Y
type=varset
triggerall=!ishelper&&name="S_Remilia"
trigger1=fvar(6)=fvar(2)
fvar(7)=fvar(3)
ignorehitpause=1

eXe[g(statedef 0Ƃ)
[State ]
type=turn
triggerall=!ishelper
trigger1=fvar(6)<0

ϐRgႤǈꉞ^bOłs͏oȂ
܂GɈ͂܂ꂽ@߂ɐU
p[gi[Ƃ͕̋KvΑ肷Kv

ϐgp^

SAIKEI̋LRsy

[State ]
Type=Turn
TriggerAll = ([hfȂ)
Trigger1 = Pos x < EnemyNear,Pos x && Facing=-1
Trigger2 = EnemyNear,Pos x < Pos x && Facing=1

0Xe[g()10`12Xe[g(Ⴊ)20Xe[g()̈ԍŌɋLڂ܂
ꂾ90炢͎Rɑs܂(Fӎvpb`ł̌`)

CC倌^^[
[State ]
type=turn
triggerall=numenemy
trigger1=enemynear(numenemy>1&&enemynear,alive=0),facing=-facing
trigger1=frontedgedist<enemynear(numenemy>1&&enemynear,alive=0),backedgedist
trigger2=enemynear(numenemy>1&&enemynear,alive=0),facing=facing
trigger2=frontedgedist<enemynear(numenemy>1&&enemynear,alive=0),frontedgedist



14.

HitFallDamageɂMUGEN̏ŃCtlɂĂ͑

ϐǗŃCtŒɂĂłSĂ܂قǋ͂ڂȒP

Ȃ悤selfstate邩ANOKO炢΍􂪂Ȃ

ꂾő̋L͓|͂



15.݂炭邳񎮃Aj擾

̃Xe[gԂɕKvȍUAjmɎ擾@

ő̃wp[D
̃wp[̃AjύX܂đōUAjT

UAjL͊FƌĂ̂ł܂擾ł

ƂĂ̓[vselfanimexistp@݂ȂAjɂ͕ύXȂ悤ɂ

ɑ݂AjȂmovetype=Aɂēg\Hitdeff

ĂHitdefɓorg

U肪̂ȂhitpausetimeAmovecontactAmovereversed̂ꂩ̃gK[K

𔻒făAj擾ł@̓Xe[gԂŉ

͒Ⴂm͂Ȃ̂

܂Dwp[reversaldefg킹ēgƂ



16.P1ID

vC[PIDMUGENRtBÕwp[ƓȂ̂Ŏg

ɂ̓vC[PȂ̂P1ID킩Β\

ו͂Ȋ

[state ]
type=null
trigger1=var(0):=id-playeridexist(id-1)-playeridexist(id-2)-playeridexist(id-3)
ignorehitpause=1

Ȋɂ΃`[ȊO͂ƒĂ
`[ID̂Ńwp[xƐ肵Ȃ蒲s


17.A[}[ђʖC

ǂ畡悤@ꉞł̂Ń

܂{Iɂ͗ƑS
łFӎv̂悤ɃA[}[̑肾ƗĂȂ
ōpċIɗƂ
gethitvar(fall.damage)̓A[}[낤ƒ~ς
ăXe[gstatedef 5110ɑ
HitFallDamagegethitvar(fall.damage)
{̏펞A[}[낤Ɨ_[W
(stateno=5110̓ftHgHitFallDamage Ȃ̂ŃRftHݒ肾Ƃ܂L)

ƂĂ͂Ȋ

{̃A[}[̑gethitvar(fall.damage)~ς

ɗ_[W~ς獬Ŗ5110ɑ

͗~ςĂ_[W@͎

Ȃ݂ɖ{̂ȂƈӖ̂Ńwp[A[}[̑ɎgĂ
ɍKvȂ̂ōȂɂ͑ς炸

łFӎvƂ{̂鑊ō΂܂\@



18.projՒf

_NX͂قڑSprojUs(g΍)
ȃLܖڂɂȂقǋ͂Ȗh䐫\

͕邪projՒf͉̂߂Ă܂ȂȂ肪

܂gĔf@͖̂\ɂ
{̐H炢Uɐ؂ւ펞gs
gă^[Qbg擾̃^[Qbgwp[ŖƂ̂ݑ̗͂炷Ƃ
܂gă^[Qbgwp[łHitdefƂRŌ炵Ă悢

fbg͖{iIɍȂʏAjH炢UɕωAjpӂԂ
肪gꂽ犮S񕜂铙̑ϐƋtɏĂȂȂ邱
ɓgȂƃ_[W󂯂Ȃ̂ŋlޑ肪啝ɑ(̂߂̖h䐫\ƌ邯)

QڂhitdefattrmovehitŔf
enemy,movehitenemy,hitdefattrHitdefgď߂ċ@\̂
炪@\ĖƂɍUɓĂĂ܂Ƃ

gŔf̂ƈĖ\₷
HitdefȂ̂projƂ݂ȂĖP[X
ƃgK[ݒ肵܂傤

Ƃ@ԂႯprojՒfȂėv܂
_NX͎ȂȂ΂ǂ̍U@ȂΑSvʂł
ނU󂯂ȂƋtɑ̑ϐɈ|ē|ȂȂ鋰ꂪ邵

QlL:R@ASaԓ


19.h

̖̒ʂ蕜
̉pŔꂽ

̑h݂̑ɂalive0ɂĂ܂alive>0ɂł邽
ʂƂȂ𑱍sIł(NOKOK{)

xLOSEtO
^CAbv肪LOSEtO𗧂Ă܂ŃZbgꂸ
LOSEtO܂NOKOƐĂԂłKOoĕĂ܂
Ȃ̂LOSEtOP񂳂܂NOKO͉Ȃ悤ɂȂ΂Ȃ

h܂łƒӂ̂͒炢
͂܂sȏ㌤sȂ̂őhőς邩͔ȏ
roundstate<=2Ȃ炢玀ł҉ł邯

܂A悤Ȓ̉pŃqbg|[Y𑦃Zbg邱Ƃ\
p̓̓wp[KvƂȂHitdef㏑̖ʓ|ȍƂȂ

QlL:PeBVAAieBbN2AS铙



20.PalNo

̉p@ꏊ1993-1996̈ʒu

alive쓯lpalno̒lCӂ̒lɑł

ɂXe[gDI1PɎ̉
𓊂Ė12Pɂ肷鎖ł

PalNo͎Ehp
Xe[gDē|łɉΎEȟjeՂɂȂ邩Ȃ

QlL:}Vӂ񂮁ANAX



21.eύX

̉p@hɊvIȂ̂ł@ꏊ6689-6692ƌ\

܂ȗ\̃RłĂ̂őȌ

Parentɂ͎QƂł̂ƎQƂłȂ̂2
gK[DisplayToClipboardŎQƂłParent(Ȍ:QParent)
ParentvaraddParentvarsetKParent(Ȍ:Parent)

ő삷͓̂Parent̕
QParentTargetƓlɈʒuŕω
eƂȂwp[Ƒ猩Parent͋ȂƂȂ荬lɓG̃wp[荞ގ
ParentႤׂ̂܂܂łParentvar̃XeR͎gĂʂ
ŒœParentQParentƓƉ̂ParentvarXeRgp\ɂȂ
ႦXe[gŒŊłȂwp[ɂϐM肪\ɂȂ

Ƃf炵󂯂͖fɂ܂ȂZp̐eύX

QlL:}Vӂ񂮁AwuYQ[g



22.vC[

̉p@ƑĂ܂ꂽvC[͑SẴXeRgps\ɂȂ

wp[lɍ폜\ł̃vC[̓oŘ_OB͑Sł

݂̂ƖNOKO͓˔jłȂvC[g

roundstate=2ւ̐isWQƖNOKO𖳌ł

roundstate=3ɈړłȂԂŎIMUGEN̂
ƕAĂȂƂȂ

͖{ʂƂ͖̂ɂalive=0ɂĂ߂
NOKÕLłKO肪oĂ܂炵

̂߂Ă̒R͊JMUGENƂ炢c͂LƂĐ藧Ȃc
܂A1PƏL̂悤ɑɉɓ|邪
2Proundstate=2ւ̐isWQ𖳌邱ƂłȂ̂
蓮ŃCg΂Kv

^̈ӖŐ킸ď邱Ƃ\ƂȂĂ܂
bꂪ_O̖Hƌ悤c

܂Ap̂œRˑƂȂ

QlL:Sޏ



23.%noO

displaytoclipboardpoO@MUGEÑZLeBz[̌˂Ă炵

{słȂ铮sł
fobNL[sroundstate=4JnA
ʂĂɂ̓XeR̒uǂݍ܂t@C̑܂ł͂≽łA

ׁ̈A1FłΏĂ悤ɂȂvC[ɂ΍Rł悤ɂȂ

܂A׈p΃EBXR̂̂ƂȂĂ܂
MUGEN~߂邾ς܂Ȃ̂Ŏgpɂ͒ӂꂽ

MUGEÑo[WRtBOݒɂĂ͋@\Ȃ
lӖˑƌƂ낾낤

QlL:l_reimu
